![]() ![]() The total amount of ranks the player can spent per Perk is around 5. In theory every perk can scale up to 16 ranks in the Pip-Boy. However, the Pip-Boy show increments of 10 pts till 100 points and 20 pts up to a theoretical maximum of 220. Skill unlock perk ranks around 20 points. Reaching precisely 100 pts unlocks a new rank, in this case rank 5. A hunting skill of 80 up to 99.9 pts has an equal perk effect as technically, the game treat them as 80 pts or more simplified as rank 4. On the more technical side, Perks are dished out in increments of 20, so a skill is actually a perk with "20 ranks". Simplified perk hierachy illustration Skill By reaching a player level of 15 and thus unlocking a whole range of perks, the player has the opportunity to specialize his skills. To some extend even by reaching key points in Settler Skill. But also by finding Bobbleheads and by performing activities in the field which is called "Dynamic Skill Gain". ![]() As usual by reading books like the Vault-Tec Training Manual or the " You're SPECIAL!" comic both give +1 perk point. Perks can be unlocked through a variety of ways in Horizon. Thus, to a certain extend, the player can partially progress without spending ranks in skill-related perks. The most significant change is the fact that many Perks are tied to Skills. ![]() Horizon introduces numerous changes to Perks. ![]()
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